Eidos' Quebec game studios shift to a four-day work week

Eidos is joining the ranks of game developers pushing back against crunch time. The Square Enix-owned studio has announced that its Quebec locations (Montreal and Sherbrooke) are shifting to a four-day, Monday-to-Thursday work week sometime in the “next few weeks.” Salaries and working conditions will remain the same, the Deus Ex and Tomb Raider developer said.

The hope, as you might expect, is to improve the quality of working hours. Eidos is accordingly encouraging teams to redefine work conditions and improve efficiency, such as by cutting meeting times. The company had already implemented some quality-of-life changes during the pandemic, such as rest periods and compensation for mental and physical

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