Nintendo created Donkey Kong’s biggest adventure by breaking everything

To make it, you gotta break it.

Ash Parrish is a reporter who covers the business, culture, and communities of video games, with a focus on marginalized gamers and the quirky, horny culture of video game communities.

The creation of Donkey Kong Bananza started with destruction.

“What we were really going for was this gameplay experience that comes from destruction,” Bananza director Kazuya Takahashi says in an interview with The Verge. From that simple premise, Bananza’s creators have built an entire game about breaking stuff.

Bananza is the second major Switch 2 exclusive from Nintendo, and it’s made by the same developers that worked on Super Mario Odyssey, one of the games

→ Continue reading at The Verge

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