During a GDC 2024 talk, the developers on Tears of the Kingdom explained how they were able to blow players’ minds with the design philosophy of ‘multiplicative gameplay.’
Image: Nintendo
The Legend of Zelda: Tears of the Kingdom is a phenomenal game, praised for being able to improve and iterate upon Breath of the Wild. In the weeks after the game’s release, it was written up with all sorts of breathless praise as people wondered how Nintendo managed to make a game that seemed to
→ Continue reading at The Verge