Developer Lunar Software canned the game in 2016 before starting development afresh in an act of extreme devotion.
by Lewis GordonDec 5, 2025, 3:00 PM UTC
It has been 13 long years since Aaron Foster last spoke to The Verge. Back then, Foster’s tiny, three-person studio Lunar Software was touting sci-fi horror game Routine with a striking vision: Foster hoped to suck players into the desolate eeriness of its moon base setting, which was equal parts immersive and grounded. Foster ended that interview by swerving a release date question. With 13 years of hindsight, it reads like an all-timer understatement. “Making a good
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