The destruction in Donkey Kong Bananza is just the latest example of an ongoing design trend.
The destruction in Donkey Kong Bananza is just the latest example of an ongoing design trend.
Andrew Webster is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.
In past Donkey Kong games, like Tropical Freeze or DKC Returns, I would often find myself stuck against a particularly challenging platforming sequence. And there wasn’t much I could do. If I wanted to progress, I had to nail those jumps or avoid those spikes to move on. Donkey Kong Bananza, on the other
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