Mario Kart World’s designers had to rethink everything to make it open world

Producer Kosuke Yabuki talks about what went into building the Nintendo Switch 2 launch title.

Andrew Webster is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined The Verge in 2012, writing over 4,000 stories.

From the very beginning, the goal for Mario Kart World was ambitious. A follow-up to the Switch’s (and Wii U’s) best-selling game, one that steadily grew over the years, World’s original concept focused on two key changes: doubling the amount of racers, and creating a connected, open world for players to explore. It was so big that, early on in development for the original Switch, the team was having a

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